Friday, 5 April 2013

Illustration Typography - Tash Gate


After viewing Joseph Churchward’s pod-cast I was most intrigued with the way in which he creates his typefaces through hand rendering. I then looked into Illustration typography of the modern day in which the typographers use illustration as a starting point to create their fonts like Joseph Churchward does. After further investigation I found that Illustration typography is quite popular in the present day and is coming into fashion so I found a reasonable amount of different artists who work in this manner.

This exploration then lead me to an article I found in Eye no. 75 vol. 19.
The article had examples of a range of different illustrative typographers of the present day and their work and techniques, and talks about the new trend for illustration typography. Job Wouters, who develops type through illustration says, ‘Brands are always on the look-out for what’s in fashion. Because illustrated typography has been hyped, it had brought me well paid commercial jobs, and the freedom to deepen my interests and take on cultural projects with limited budgets.’


Job Wouters

Another artist mentioned who works with illustration typography is Jessica Hische. Her work appeared much more computer generated then Job Wouters work, which is mainly just hand produced. Her process is different to Job Wouters, as she begins her process by drawing on the computer. She creates a basic skeleton of the typeface to begin with and then builds on that adding details until it’s perfected. Hische’s opinion on the current popularity of illustrative typography, is that people are interested in it because they are discontented with the ‘off-the-shelf’ digital options and furthers her opinion by saying that hand rendered fonts are more versatile with scaling and sizing.


 Jessica Hishe

Designers, Eriksson, Hische, Wouter and GrandArmy, Owens’ work appeared in the exhibition ‘Lubalin Now’, at the Herb Lubalin study Center of Design and Typography in New York. The exhibition brought together these designers working in this illustrative way. These artist’s are all influenced by hand rendered type which is in trend in modern day design, each working in different ways to create these unique, innovative type-faces.


Marcus Ericksson



Grand Army




Matt Owens


Richard Sarson is another designer influenced by this way of creating type. He says, ‘One of the reasons I like to draw is because the lines I draw are totally mine; I own them’
He had some interesting points of view on illustration typography and I was able to understand further these designers way of working. By creating these type-faces through hand rendering they automatically become more personal, because the form is created entirely by the designer. Working in this manner also gives you more freedom and the designs end up creating much more unique type-faces. Sarson says, ‘Why use type straight from the machine, why create work from someone else’s template?’

Richard Sarson

Sources:

http://www.letman.com  (Job wouters)
http://ny.subdisc.com (Marcus Erickson)

Designers:

Job Wouters
Jessica Hische
Marcus Erickson
GrandArmy
Matt Owens
Richard Sarson

3 comments:

  1. The image of Job Wouters illustration typography on a woman's face reminds me of a podcast I watched on pictorial influences in graphic design. The video gives a visual timeline and history of where graphic design images come from and how they are incorporated again and again into new work. It looks at design or illustration tropes which reappear throughout history, such as: the x-ray, the janus face, open mouths, Trom L'Oeil, torn posters, silhouette figures, blood splotches containing letterforms, heroic figures, building type and 3D type. Another trope which reappears is body type, like Wouter's image. The video shows examples by Stefan Sagmeister and others.

    Tash's post touches on the issue of originality and uniqueness in design and what this podcast emphasised for me is that its true that there is very little that is new is graphic design. However, what's important is that a designer who uses one of these ideas or tropes, transforms it, makes it their own and does it well.

    Website: School of Visual Arts
    Podcast Title: The Anatomy of Design: Uncovering the Pictorial Influences of Graphic Design
    Part of SVA MFA Designer as Author: Paul Rand Lecture Series
    Presenter: Steven Heller
    Accessed: 3 April 2013
    http://design.sva.edu/site/episodes/show/7

    Stefan Sagmeister - Design Museum, London
    http://designmuseum.org/design/stefan-sagmeister

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  2. The image uploaded of Job Wouters instantly reminds me of the advertising one of my favorite graphic designers, Jessica Walsh directed for Aizones FW12 campaign. This is similar to Melanie's post above as Stefan Stagmeister was also an art director for this campaign. I remember seeing a video she posted on one of her blog sites about the creation and process they went through to accomplish the final product. The video definitely made me realize that collaboration can be a successful option.

    I used this campaign idea as inspiration for one of my self-directed designs last year in Objective Studies, but obviously adapted it in a new light. I personally find the idea of moving graphic design of a computer screen or a piece of paper very interesting and almost a breathe of fresh air. Obviously sometimes it works or is necassery though. But I think sometimes peoples perceptions of "Graphic Design" gets very restrained to the idea of it being a piece of 2-D branding. A computer is an amazing design tool, but I'm a strong believer that its not always the right one.


    Aizone FW12 Campaign Behind the Scenes video:
    http://www.youtube.com/watch?v=jUhm_beGBoA

    Art direction: Stefan Sagmeister
    Design & Direction: Jessica Walsh
    Photography: Henry Hargreaves
    Body Painting: Anastasia Durasova
    Hair Stylist: Gregory Alan
    Behind the Scenes Video: Brady Fontenot


    - Brittnee Covich

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  3. This post got me interested in the ways of hand rendering a type before jumping on the computer. It really does give you more options to work with and a quicker process, free hand flow for lines, curves, shapes and textures.

    I found an article from the Smashing Magazine website, 'Beautiful Hand Drawn Typography'
    by Steven Snell. It features 40 creations using hand drawn type.
    The examples are either completely done by hand, or sketched first before scanning into Photoshop/illustrator to bring to life!

    A couple of my favourites are,
    http://www.flickr.com/photos/xomeagain/3433509196/
    and
    http://www.behance.net/Gallery/DiR/174882

    But you can view them all on the article, worth a look :)

    Source:
    http://www.smashingmagazine.com/2009/08/11/beautiful-hand-drawn-typography/

    -TESS PYKE




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